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Sim settlements holotape missing
Sim settlements holotape missing










For the full detail on calculations read the console configuration article. This doesn’t mess about counting food and water resources, infact settlement damage to them and turrets can be automatically repaired after an attack for a small fee.

sim settlements holotape missing

It assumes you are keeping your settlers properly tooled up for player level combat, if not reduce the strength and/or difficulty. The attack strength is based on the number of settlers and defense rating with a minimum of 2 and maximum of 64 normal attackers. You must manually enable/disable the list as a single group. These actors factions are not detectable so relations can not be validated.

sim settlements holotape missing

To add specific or custom actors use 圎DIT to add the lvlActorName records (NPC_ signature) to FormList SKK_SASUserAddActorsList. > Locked: Faction is not hostile & relations are respected, or the DLC/content is not installed. > Disabled: Faction is available but not on the random attack actor list. > Enabled: Faction is added to the random attack actor list. This is not 100% reliable which is why  is the default setting for your protection. By default the 4 base game main faction attackers are removed from their base factions to try and avoid murder stats and quest relations complications. With the  setting all installed factions can be enabled. The random attacker selection pool can be configured with the Factions menu. By default faction relations are respected so factions are only offered if (a) They are hostile to the player and (b) the DLC or content is installed. Animals are not included as their lack of opposable thumbs to open your settlement doors may cause them to teleport straight to the workshop target if its walled in, plus they have zero chance against mounted turrets. Yes that’s right, no more bogus off screen calculations that totally ignore your finely crafted defenses if you don’t get there in time.Īttack factions are mostly ranged actors. The attack holds for as long as necessary for the player to turn up at the settlement to start.

sim settlements holotape missing

Yes that’s right, no more WHAT was that notification flashing past in the middle of another fight. When the player is not in dialog or combat, a proper modal message pops  and a misc quest objective marker is added to remind you. Yes that’s right, no more stupid attacks in Far Harbor when you are in Nuka World with Survival fast travel disabled. Use the  holotape option if conditions have changed.

sim settlements holotape missing

The holotape menu will notify “ No valid workshops in this worldspace“, as you may have owned workshops with no defense. If the player is near a suitable workshop, that will be selected. > For each faction Īt a configurable real time interval, an owned exterior workshop in the player worldspace that has a defense rating is selected to be attacked. Install this mod at any point in any game and the player is automatically given a in MISC inventory after Vault 111 exit to configure:












Sim settlements holotape missing